Deep dive into digital, emerge to real life.

One hub for digital sports, innovation, inclusion, education, regulation and standards. Above all, business.

Through sport and digital sport, WESCO connects governments, federations, companies and communities in 54 countries to build technology, opportunity and prosperity, always in service of real life.

Become a member See what we do

WESCO in numbers

54
countries where WESCO is present
1,122+
members: companies, government agencies, associations, federations, confederations and governments
15M+
people who took part in or visited our events in ten years, 2016 to 2026
75+
events held
US$ 2.85B
raised

What a hub does

Digital Sports and Electronic Sports are the common ground. Through them WESCO builds educational programs, competitions, standards and businesses, and moves four things forward.

Technological innovation

Smart venues and cities, AI-managed buildings, VR, AR and metaverse competition: the technology of Digital and Electronic Sports applied to real places.

Social inclusion

Programs that bring children and teenagers back to school and give communities a path out of dropout, through the skills digital sports already teach.

Education

Educational programs built on Digital and Electronic Sports: an online master in Global Esports Management with WESCO Euncet Business School, and educational centres that train the people who will run the sector.

Business platform

Business models, management models and partnerships that put governments, companies and non-profits at one table, across China, Africa and the Americas.

What we promise

Deep dive into digital. Emerge to real life. Feel it digital. Live it real.

Digital sports begin on a screen and end in people: careers, cities, schools and laws. Everything WESCO does is measured by what reaches real life.

Services and programs

Hover a program to preview it. Use “Open” to enter its page.

Digital Sports Competitions

Global Digital Sports Championships with regional editions, and tournaments across four areas: Esports core titles, virtual, simulated and metaverse sports, with ranking systems modelled on football.

Open — Digital Sports Competitions

Global Digital Sports Events

Summits that bring governments, sports authorities and industry to one stage, with a championship alongside: the WESCO Esports Championship and Summit in China every year from 2018 to 2023, and regional summits across the Americas and Africa.

Open — Global Digital Sports Events

Master in Esports Management

The online Master in Global Esports Management with WESCO Euncet Business School, six blocks from publishers to audiences, plus educational centres for children and teenagers.

Open — Master in Esports Management

Changing the People, Changing the World

A program for children and teenagers that brings digital tools, streaming, robotics, languages and STEM into the classroom, to bring students back to study and away from dropout.

Open — Changing the People, Changing the World

Ambassadors of Digital Sports

Champions and public figures from sport, entertainment and business, among them Cafu and Renzo Gracie, who carry digital sports to wider audiences and to the institutions that decide its future.

Open — Ambassadors of Digital Sports

Digital Sports Cities & Venues

Design and development of smart venues and cities for digital sports: arenas, schools, universities and urban complexes, with AI-managed buildings and renewable resources.

Open — Digital Sports Cities & Venues

PEGT National Esports League

PEGT, the national league in China built with Poly Events: 25 championships of esports and digital sports every year since 2024.

Open — PEGT National Esports League

D50 Expo and Summit

The Global Digital Economy Alliance Summit with the China Electronics Chamber of Commerce, taken to host cities across continents.

Open — D50 Expo and Summit

WESCO Summit

Two days of forums and business meetings, inside five days of diplomacy, culture and VIP programme in the host city.

Open — WESCO Summit

CEIES

The center of excellence for education, innovation and inclusion with esports, with a certified curriculum and trained teachers.

Open — CEIES

Global Business Platform

The business and innovation platform that connects governments, companies and markets in five continents.

Open — Global Business Platform

Also part of the work:Institutional structuringLegislation and public policyBusiness and partnershipsAffiliation and certificationOlympic and Paralympic movement

Partners and sponsors

  • XIBERIA
  • ROYALAXE
  • UNIGAMER
  • E-Investments
  • CECC
  • Beijing Dayu
  • VoIP do Brasil

Ready to dive in?

Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.

Write to WESCO