Technological innovation
Smart venues and cities, AI-managed buildings, VR, AR and metaverse competition: the technology of Digital and Electronic Sports applied to real places.
Deep dive into digital, emerge to real life.
Through sport and digital sport, WESCO connects governments, federations, companies and communities in 54 countries to build technology, opportunity and prosperity, always in service of real life.
Digital Sports and Electronic Sports are the common ground. Through them WESCO builds educational programs, competitions, standards and businesses, and moves four things forward.
Smart venues and cities, AI-managed buildings, VR, AR and metaverse competition: the technology of Digital and Electronic Sports applied to real places.
Programs that bring children and teenagers back to school and give communities a path out of dropout, through the skills digital sports already teach.
Educational programs built on Digital and Electronic Sports: an online master in Global Esports Management with WESCO Euncet Business School, and educational centres that train the people who will run the sector.
Business models, management models and partnerships that put governments, companies and non-profits at one table, across China, Africa and the Americas.
Deep dive into digital. Emerge to real life. Feel it digital. Live it real.
Digital sports begin on a screen and end in people: careers, cities, schools and laws. Everything WESCO does is measured by what reaches real life.
Hover a program to preview it. Use “Open” to enter its page.
Global Digital Sports Championships with regional editions, and tournaments across four areas: Esports core titles, virtual, simulated and metaverse sports, with ranking systems modelled on football.
Open — Digital Sports CompetitionsSummits that bring governments, sports authorities and industry to one stage, with a championship alongside: the WESCO Esports Championship and Summit in China every year from 2018 to 2023, and regional summits across the Americas and Africa.
Open — Global Digital Sports EventsThe online Master in Global Esports Management with WESCO Euncet Business School, six blocks from publishers to audiences, plus educational centres for children and teenagers.
Open — Master in Esports ManagementA program for children and teenagers that brings digital tools, streaming, robotics, languages and STEM into the classroom, to bring students back to study and away from dropout.
Open — Changing the People, Changing the WorldChampions and public figures from sport, entertainment and business, among them Cafu and Renzo Gracie, who carry digital sports to wider audiences and to the institutions that decide its future.
Open — Ambassadors of Digital SportsDesign and development of smart venues and cities for digital sports: arenas, schools, universities and urban complexes, with AI-managed buildings and renewable resources.
Open — Digital Sports Cities & VenuesPEGT, the national league in China built with Poly Events: 25 championships of esports and digital sports every year since 2024.
Open — PEGT National Esports LeagueThe Global Digital Economy Alliance Summit with the China Electronics Chamber of Commerce, taken to host cities across continents.
Open — D50 Expo and SummitTwo days of forums and business meetings, inside five days of diplomacy, culture and VIP programme in the host city.
Open — WESCO SummitThe center of excellence for education, innovation and inclusion with esports, with a certified curriculum and trained teachers.
Open — CEIESThe business and innovation platform that connects governments, companies and markets in five continents.
Open — Global Business PlatformAlso part of the work:Institutional structuringLegislation and public policyBusiness and partnershipsAffiliation and certificationOlympic and Paralympic movement
Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.
Write or callcontact@wescoesport.com+55 11 4210-6830