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Ideasthatbuilttherules
Daniel Cossi writes about who owns Esports, what the law says, who counts as an athlete and how institutions should work. Every text starts from facts and ends with a position.
Every article is published here in full, in English, and the Portuguese originals are kept. Articles marked Brazil focus are written mainly for readers in Brazil and the Brazilian Esports market.
Os Esports não precisam de um decreto que diga que existem
On the decree that regulates Brazil’s electronic games law. It argues that the legal recognition of Esports as sport came before the decree, and that the decree creates no new right.
Separates the intellectual property of a game, which belongs to its publisher, from the sporting practice built around it. The two spheres coexist, and each makes the other bigger.
What goes wrong when one person holds an entire body: no continuity, no rankings, no legitimacy. It compares this with structured federations in Brazil and Russia.
Draws the line between Esports, which serve the formation of citizens, and electronic games, a commercial field, and explains the role of private companies beside institutions.
On the growing political and economic appropriation of Esports by private and state actors, with attention to Saudi Arabia’s role, and why the field needs a multipolar, representative model.
Sport is mutating. Technology moved from broadcasting and analysis onto the stage of sport itself. This text looks behind the scenes of the so-called phygital.