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Whatwedo
WESCO is the educational, legislative, regulatory and standards voice of digital sports, and the team that turns those standards into competitions, schools and businesses.
Why WESCO exists, what it does and where. The projects have their own page.
Why WESCO does what it does
People and business grow together
Business grows from what people create, and people grow through what they learn to build.
Digital sports are the door
Through Esports and digital sports, artificial intelligence, quantum science, fusion energy and the human spirit reach young people.
A door needs rules
WESCO writes the standards first, then builds competitions, schools, cities and businesses on top of them.
One logic, six steps
Every project came from one of these steps. Point at a step to see which projects grew from it.
1Rules and lawStatutes, governance, certification and public policy. This is where legitimacy starts.
Everyone arrives the same way: first contact, a conversation, and a regional Vice President who handles that part of the market. From there the path depends on who you are. Click a branch to follow it. Non-profit or for-profit, sporting or not, it is all one connected network.
Click any bubble. Its path opens right below.
What the work adds up to
54countries
1,122+members
15M+people reached in 10 years
75+events
US$2.85Braised
36legislative projects: 31 in Brazil, 5 abroad
Each region, in numbers and in work
Click a region to see its market and what WESCO runs there. Every project works in every region.
The largest audience, and the largest partner.
$95Brevenue 2025
+9.9%growth 2025
1,896Mplayers
CECC, WESCO's largest partner, hosts the Beijing office.
D50 Global Digital Economy Alliance Summit with CECC.
WESCO Esports Championship and Summit, every year from 2018 to 2023.
PEGT national league with Poly Events: 25 championships a year.
CUEL brings Esports to universities.
The richest audience per player, and a fast-growing south.
$62.6Brevenue 2025
621Mplayers
$217per player, North America
PAMESCO, the pan-American body, led by Daniel Cossi.
Ambassadors of Digital Sports, with Cafu and Renzo Gracie.
Changing the People, Changing the World, in schools.
Master in Global Esports Management, online for the whole continent.
Regional Vice Presidents in North, Central and South America.
The fastest-growing market in the world.
+15%growth 2025
595Mplayers
41countries in ACES
ACES unites 41 countries, all WESCO members.
Enter Africa opens digital sports to young people in 15 countries.
Africa Advisory Board guides the work on the ground.
Regional Vice Presidents lead North, West, Central and Southern Africa.
Where education and business meet.
$36.3Brevenue 2025
+10.7%growth 2025
465Mplayers
Master in Global Esports Management with Euncet Business School.
Esports Regulatory & Expo Congress in Catalonia.
Regional Vice Presidents in Western Europe, Eastern Europe and Russia.
The market behind Esports and digital sports
Esports lives inside the games market. Click each measure below to see it by region.
Click each one: five measures, five views
US$ billion, 2025
Asia-Pacific95
North America54
Europe36.3
Latin America8.6
Middle East and Africa7.7
Asia-Pacific is the largest market.
The Middle East and Africa grow fastest.
North America pays the most per player.
Newzoo data for the whole games market, which includes Esports.
Where each domain lives
The same work, grouped by domain. Open one to see its projects.
Technological innovation
Smart venues and cities, AI-managed buildings, VR, AR and metaverse competition: the technology of Digital and Electronic Sports applied to real places.
Educational programs built on Digital and Electronic Sports: an online master in Global Esports Management with WESCO Euncet Business School, and educational centres that train the people who will run the sector.
Olympic and Paralympic movementDedicated spaces for the Olympic and Paralympic movements, including Asia and the Americas, where digital sports meet the wider Olympic family.
Business platform
Business models, management models and partnerships that put governments, companies and non-profits at one table, across China, Africa and the Americas.
Business and partnershipsBusiness models, management models and partnership structures for companies, governments and non-profits, connecting China, Africa and the Americas.
Institutional structuringStatutes, governance models, legitimacy terms and certification paths for federations, confederations and clubs.
Legislation and public policyBills, regulations and recognition frameworks that give digital sports legal standing, with 36 legislative projects drafted, 31 in Brazil and 5 abroad.
Affiliation and certificationThe route for federations, confederations, clubs and companies to join WESCO and receive its formal certification, handled by the Affiliation and Standards office.
Ready to dive in?
Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.