Euncet Business SchoolExecutive programme with Euncet Business School, Barcelona

Executive programme · WESCO with Euncet Business School

An online executive programme by WESCO and Euncet Business School of Barcelona, for those who will manage publishers, competitions, teams, platforms, brands and audiences.

6thematic blocks, one per agent of the market
3–4months in the direct format
4–6hours a week
4languages: Portuguese, Spanish, English and Chinese

Route

From the first block to the certificate

Six blocks, one per agent of the market, then the Final Master's Project that joins them. Scroll and the route fills.

1Publishers
2Organisers
3Teams
4Distribution platforms
5Brands
6Audiences
★Final Master's Project

50to100hours of study in the whole direct programme. A calculation from the published 4 to 6 hours a week over 3 to 4 months, not an official workload.

01

Six blocks, the whole market

Each block studies one of the agents that make Esports exist. Click or tap one to open it.

Esports market
01

Publishers

Game developers and publishers, and their role in the ecosystem.

02

Organisers

Who promotes competitions, leagues and events.

03

Teams

Clubs and competitive organisations, from management to the roster.

04

Distribution platforms

The channels that bring Esports content to the public.

05

Brands

Sponsorship, activation and return for advertisers.

06

Audiences

Fans, consumers and communities.

The Master in Esports at the WESCO stand
Strategy, management and industry development, taught live
Strategy, management and industry development

Syllabus

Syllabus

What the programme teaches, from the technology of the games to the business that pays for them.

  1. 01Technologies applied to Esports
  2. 02Consumption habits and motivations of fans and spectators
  3. 03Strategy of operating companies: commercial action plans and league management
  4. 04Marketing and communication for video games and Esports
  5. 05Sponsorship and advertising in Esports
  6. 06Market opportunities, including the role of major players such as LaLiga Esports

02

Who it is for

Real industry projects, with the faculty beside you
1

People already in the sector

Managers of teams, events, marketing and product who want method and a global view of the market.

2

People changing career

Professionals from other fields and former athletes who want to manage in Esports. No admission prerequisites in the direct format.

3

Institutions that want to teach it

Higher education institutions that want to offer the programme to their students, by licence.

Roles it prepares you for

  • Team manager
  • Event production
  • Esports marketing
  • Business manager
  • Product development
  • Community manager

03

Two institutions, one certification

WESCOWorld Esports ConsortiumThe market
Euncet Business SchoolThe academy

WESCO, the international consortium of the Esports ecosystem, brings the market view. Euncet Business School, a university centre with more than 40 years, attached to the Universitat Politècnica de Catalunya (UPC – BarcelonaTech), brings the academic training.

Taught by people who work in the market

Classes are given by active professionals from organisations such as Liga Profesional de Videojuegos (LVP), SevenMila, Fandroid Entertainment, Mediapro Group and Havas Media Group.

Daniel Cossi, Chairman of the Master

04

How you study

At your own pace, with live meetings, teachers close by and an assessment at the end of each module.

Live online classes with an international faculty
  1. Classes

    Online and live

    Online classes and live Zoom meetings on a schedule, plus teacher sessions to reinforce content and answer questions.

  2. Material

    Videos and reading

    Video lessons, texts and bibliography for every module, available during the whole course.

  3. Community

    Study forums

    Online forums to discuss topics, exchange with other students and clear doubts with the faculty.

  4. Assessment

    Online tests

    An assessment at the end of each module.

Certificates

Per moduleEach module you finish is certified on its own.
CourseA certificate of completion of the Master, issued at the end of the programme.

05

Two doors to the same programme

Enrol directly, or take the Master at the institution where you already study.

For the general public

Direct enrolment

You enrol with WESCO and Euncet Business School and study on the two institutions' platform, in the international format.

  • Enrolment through the official course page
  • Programme in its original format
  • WESCO and Euncet Business School certificate
For higher education institutions

Licensing

The institution licenses the programme and offers it on its own platform, to its own students, under its own brand. The content is adapted to the country.

  • Offered on the institution's platform
  • Curriculum, workload and deadline adjusted
  • Content adapted to each country

How licensing works

  1. 1

    Presentation

    The institution learns the programme, the modules, the material and the licensing model.

  2. 2

    Adaptation

    Curriculum structure, workload, time to completion and class format are defined.

  3. 3

    Content for the country

    The material is adapted to local sports and games law, the national sports system, the market and local cases.

  4. 4

    Offer

    The programme goes onto the institution's platform, with follow-up from the three parties.

An accredited institution can use the licensed content as the base of its own specialisation course, extending the workload under the rules of its education authority and issuing the certificate under its own accreditation.

Programme sheet

Mode
Distance learning, with online classes, live meetings, video lessons, forums and teacher support.
Length, direct format
3 to 4 months, 4 to 6 hours a week. In licensing, the length is set with the institution.
Languages
Portuguese, Spanish, English and Chinese, with content designed for the reality of each continent.
Requirements
None for admission in the direct format. In licensing, the institution's requirements apply.
Certification
Certificate per module and certificate of completion.
Institutions
WESCO – World Esports Consortium and Euncet Business School.

The Master in Global Esports Management is WESCO's own education project and is independent of the Changing the People, Changing the World programme. "Master" is a title of the responsible institutions, in the European standard. In Brazil it is not a master's degree recognised by CAPES.

See Changing the People, Changing the World

Want to offer the Master at your institution, or enrol?

Fees are not published yet. Write to WESCO and we will send the enrolment link and conditions.

Talk to WESCO

Ready to dive in?

Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.

Write to WESCO