Eleven projects, one consortium

Each project solves one problem of digital sports: who competes, where, under which rules, with whom and for whom. Move the light over the list to read each one, then open the one you need.

Read what each project is for first. The access to every project is below.

Why WESCO runs projects, and who they serve

Why we have them

Human progress and business advance together: business grows from what people create as products and services. Esports and digital sports are the door where artificial intelligence, quantum science, fusion energy and the human spirit meet. Each project turns that idea into something people can join.

Who they serve

Members of every kind: companies, government agencies, associations, federations, confederations and governments, and the athletes, students and young people they reach. In ten years, more than 15 million people took part in or visited our events.

How they fit together

One logic runs through all eleven: standards first, then competitions, education, inclusion, cities and business built on those standards. Find the project that matches what you need.

What each project is for

Move the light over the list. Each project explains itself in the circle.

Open a project

Pick the one you need.

Ready to dive in?

Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.

Write to WESCO