Eleven projects, one consortium
Each project solves one problem of digital sports: who competes, where, under which rules, with whom and for whom. Move the light over the list to read each one, then open the one you need.
Read what each project is for first. The access to every project is below.
Why WESCO runs projects, and who they serve
Why we have them
Human progress and business advance together: business grows from what people create as products and services. Esports and digital sports are the door where artificial intelligence, quantum science, fusion energy and the human spirit meet. Each project turns that idea into something people can join.
Who they serve
Members of every kind: companies, government agencies, associations, federations, confederations and governments, and the athletes, students and young people they reach. In ten years, more than 15 million people took part in or visited our events.
How they fit together
One logic runs through all eleven: standards first, then competitions, education, inclusion, cities and business built on those standards. Find the project that matches what you need.
What each project is for
Move the light over the list. Each project explains itself in the circle.
- Digital Sports CompetitionsGlobal Digital Sports Championships with regional editions, and tournaments across four areas: Esports core titles, virtual, simulated and metaverse sports, with ranking systems modelled on football.
- Global Digital Sports EventsSummits that bring governments, sports authorities and industry to one stage, with a championship alongside: the WESCO Esports Championship and Summit in China every year from 2018 to 2023, and regional summits across the Americas and Africa.
- Master in Esports ManagementThe online Master in Global Esports Management with WESCO Euncet Business School, six blocks from publishers to audiences, plus educational centres for children and teenagers.
- Changing the People, Changing the WorldA program for children and teenagers that brings digital tools, streaming, robotics, languages and STEM into the classroom, to bring students back to study and away from dropout.
- Ambassadors of Digital SportsChampions and public figures from sport, entertainment and business, among them Cafu and Renzo Gracie, who carry digital sports to wider audiences and to the institutions that decide its future.
- Digital Sports Cities & VenuesDesign and development of smart venues and cities for digital sports: arenas, schools, universities and urban complexes, with AI-managed buildings and renewable resources.
- PEGT National Esports LeaguePEGT, the national league in China built with Poly Events: 25 championships of esports and digital sports every year since 2024.
- D50 Expo and SummitThe Global Digital Economy Alliance Summit with the China Electronics Chamber of Commerce, taken to host cities across continents.
- WESCO SummitTwo days of forums and business meetings, inside five days of diplomacy, culture and VIP programme in the host city.
- CEIESThe center of excellence for education, innovation and inclusion with esports, with a certified curriculum and trained teachers.
- Global Business PlatformThe business and innovation platform that connects governments, companies and markets in five continents.
Open a project
Pick the one you need.
Ready to dive in?
Tell us what your country, federation or company wants to build. We will tell you how WESCO can help.


